
Or, gently scroll up and down with the click-wheel in the middle of your mouse. Zoom In/Out: Click and hold down “Z” or “W” to zoom in and “S” to zoom out. Redo: Ctrl+Y on Windows Cmd Shift Z on Mac

Sculpting Tools: Each number from 0 to 9 represents a sculpting tool: scale (0), Brush (1), Inflate (2), Rotate (3), Smooth (4), Flatten (5), Pinch (6), Crease(7), Drag (8), Paint (9), Scale (10). pointy strokes), or the texture of the brush itself (so you can’t “smooth” with a “sponge” brush.Ĭhanging your model’s “shader” changes how it looks as you sculpt it… without changing your model. The brushes have settings for radius/size, and intensity, but no options to change how the brush behaves (i.e. lids, hinge joints, ball joints, wheels.)

The tool is not very sophisticated, but is good for simplifying (i.e. The points at the corners of these shapes are called “vertices.” You can see vertices as you sculpt, and use the brush tools to add more vertices, or to remove vertices without signifigantly affecting your design’s surface.


Turn it off when you want to make asymmetrical details. Symmetry only affects the actions you do after turning it on. Symmetry/Asymmetry: Symmetry can be turned on/off as you go without automatically making your entire design symmetrical.It has special settings for Wacom tablets. Sculpting: Sculpting interface is intuitive and responsive.Lowering the amount of vertices can save you money on your 3D print. Brush tools can be used to “decimate” your mesh, which reduces the amount of triangles, squares, or other polygons on your design.
